Archive for February, 2011
Modloader compatibility on the way
by Moogle on Feb.27, 2011, under Game Programing
I finally got the florescent light working with modloader!

sadly this is a version of modloader that isnt released yet and still very experimental X_x
I had to beat up Risugami to get it to work :-D
Corners!!
by Moogle on Feb.15, 2011, under Game Programing
They are almost done!
Just a few more minor bugs to work out then the update will be ready for release :)
Minecraft mod idea# 37,784
by Moogle on Feb.15, 2011, under Game Programing
The shank:
Made with one glass block and one cow hide. the shank can only be used once but is a one hit kill, if you miss your target the shank’s ability for the one hit kill goes away and the max damage it can do is reduced by 25% (with each miss)from a one hit kill. once you miss 4 times the shank breaks. when the shank hits a target it breaks so be careful with your shanks
Collision detection fine tuning
by Moogle on Feb.14, 2011, under Game Programing
You can now make really narrow passageways :)
corner blocks and such
by Moogle on Feb.13, 2011, under Game Programing
Working hard today getting corner blocks rendering properly.
collision detection is next then adding all the fun recipesĀ for all the corner blocks
No I did not forget about the ramp and slope corner blocks.
Maybe I might add stair corner blocks later?
Grass fixed
by Moogle on Feb.10, 2011, under Uncategorized
GrassĀ now renders properly
Moogle’s Ramp Slope and Stair Mod Sneak peek!
by Moogle on Feb.09, 2011, under Game Programing
I’ve been working hard the past few days on this mod.
A Moogle PSA
by Moogle on Feb.03, 2011, under Electronics
I had this string of construction lights set up in my lab for over a year. Yesterday I noticed a very distinct plastic burning smell. (continue reading…)
Moogle Mini Midi v1.0
by Moogle on Feb.03, 2011, under Arduino / AVR
new board i designed to make more professional looking midi tools to make music with :)


